Pictures PICNIC 2007
October 11th, 2007
(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs
Our apologies, our site was off-line due to some technical problems. But we’re back now.
Soon some updates on PICNIC and other developments.
Thursday 27th of September, 13:00 - 17:00 you can play our game BlockBlazers at PICNIC.
Also Karel (our game designer) will have a presentation at PICNIC on game design.
From PICNIC site:
“PICNIC is not only a conference. PICNIC is a festival. A week of fresh creative & innovative ideas. One of the world’s leading events where creative minds from the world of media, entertainment, science and the arts convene in Amsterdam from Monday 24 September to Saturday 29 September. “
Urban Action 2007 was a lot of fun! Despite the fact that thematically a computer game lived somewhat on the fringes of the festival’s main focus - street sports - we were able to entertain quite a few visitors. I mean….. try grabbing someone’s attention when around you people are doing backflips off of motor cycles, basejumping off of cranes or jumping over moving cars
Here’s a few pictures of BlockBlazers at Urban Action:

(c) Adriaan Wormgoor, FourceLabs

(c) Adriaan Wormgoor, FourceLabs
Also on Urban Action: Streebike Freestyle E.C.

(c) Adriaan Wormgoor, FourceLabs
We will also edit a short video of BlockBlazers at Urban Action.
On a side note: Adriaan’s biker picture (above) was featured in the official press release of Urban Action. This pleases him.
One of our team members, Julius, will be speaking at The Web and Beyond conference in Rotterdam tomorrow.
11:50 - 12:10 Online communities. How they operate, how they create value
Julius Huijnk - Helpalot.org / AdvanceWhat rules can we define for online communities, and how can we apply them?
You can play BlockBlazers at Urban Action in Amsterdam this weekend.

Article on the always interesting Pasta & Vinegar concerning a physical interface which gets your heart pumping. Your heart rate acts as an input for the game. It’s proposed in the article that one’s heart rate would drive a racing environment (or other speed-based concepts) in which your speed is determined by how high your heart rate is, and that some other aspect of the game would also be influenced by your heart rate such as your ability to aim at something, turn a sharp corner, etc.
I’m not sure whether mapping speed to heart rate is a fair interpretation. What can you really know about a person by knowing their heart rate? To put it bluntly: maybe they’re really obese and just climbed a single flight of stairs. Do you want to challenge them further and choose to make a trade-off between excerting themselves or having more accuracy in the game, or would you rather make manipulating the game easier for them as their heart rate rises?
Sanyo’s breakthrough short throw projector design may well revolutionize the front projector market. By radically altering traditional projection optics, they’ve been able to design a projector capable of filling a wall from as little as 3-inches away.
Let’s just hope it will be affordable.