What we do
FourceLabs designs physical games and playful spaces that form a bridge between the players' and the clients world.Our games are played in public space. By creating playful experiences, we are able to grab and keep the attention. We design for venues like events, musea and cross-media campaigns.
Projects
Philips
We are working on a project for Philips from August until then end of 2010.
Stekker Fest 2010
We are working on a game for Stekker Fest (Powered by PLAY).
Zoekjestekker.nl - Stekker Fest website
Blog.playpilots.nl - Weekly blog about the progress of our project (in Dutch)
Groot Utrecht Game
We created a game for Groot Utrecht, an event produced by Explorama.
The event took place in april 2010. We'll put more details of this project online later.
KLPD game
We created a game for the Korps Landelijke Politiediensten (KLPD). More details will follow.
Zet je handtekening voor de vrede van Utrecht
Interactive installation during Uitfeest Utrecht 2009
BlockBlazers
An eight player platform game, played on two screens standing back to back.
BlockBlazers projectsite
WaterLeven
A floating experimental game that simulates life through light patterns.
WaterLeven projectsite
Space Disruptor
Gamedesign workshop, designing for public space.
Projects in collaboration
Change your world
In 2009, Hubbub created a game to be played during Change Your World.
We helped Hubbub with the gamedesign of this urban game.
More details on the website of Hubbub.
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