What we do

FourceLabs designs physical games and playful spaces that form a bridge between the players' and the clients world.

Our games are played in public space. By creating playful experiences, we are able to grab and keep the attention. We design for venues like events, musea and cross-media campaigns.


Projects

Philips

We are working on a project for Philips from August until then end of 2010.

Stekker Fest 2010

We are working on a game for Stekker Fest (Powered by PLAY).

Zoekjestekker.nl - Stekker Fest website
Blog.playpilots.nl - Weekly blog about the progress of our project (in Dutch)

Groot Utrecht Game

We created a game for Groot Utrecht, an event produced by Explorama.
The event took place in april 2010. We'll put more details of this project online later.

KLPD game

We created a game for the Korps Landelijke Politiediensten (KLPD). More details will follow.

Zet je handtekening voor de vrede van Utrecht

Interactive installation during Uitfeest Utrecht 2009

BlockBlazers

An eight player platform game, played on two screens standing back to back.

BlockBlazers projectsite

WaterLeven

A floating experimental game that simulates life through light patterns.

WaterLeven projectsite

Space Disruptor





















Gamedesign workshop, designing for public space.


Projects in collaboration

Change your world

In 2009, Hubbub created a game to be played during Change Your World.
We helped Hubbub with the gamedesign of this urban game.
More details on the website of Hubbub.





About us

06-13498366 / / Nederlands
Neude 5, 3512 AD  Utrecht, NL

Karel Millenaar
Game design, visual design
Twitter  LinkedIn

Julius Huijnk
Management, interaction design
Twitter  LinkedIn

Adriaan Wormgoor
The tech guy
Twitter  LinkedIn

op: Twitter, Vimeo, Flickr