About us
FourceLabs consists of:
- Karel Millenaar
Game Design - Adriaan Wormgoor
The ‘tech guy’
- Julius Huijnk
Interaction Design, group coordinator - Raymond Reinewald
Visual Design
Our first game - which started out as our graduation project from the Utrecht School of Arts - is called BlockBlazers. Credits also go out to Lukas Pauka and Sergio van Pul who helped with the production of BlockBlazers.
What we stand for
FourceLabs is about creating new forms of social physical games. We focus on creating game experiences where old social dynamics are irrelevant and players have to instinctively redefine who they are and how they want to interact with others. In these authentic and intense games, we hope to create above all fun and on top of that a deeper experience that gives extra insight on who you are and how you see yourself in relation to the world around you.