About us

FourceLabs consists of:

  • Karel Millenaar
    Game Design
  • Adriaan Wormgoor
    The ‘tech guy’
  • Julius Huijnk
    Interaction Design, group coordinator
  • Raymond Reinewald
    Visual Design

Our first game - which started out as our graduation project from the Utrecht School of Arts - is called BlockBlazers. Credits also go out to Lukas Pauka and Sergio van Pul who helped with the production of BlockBlazers.

What we stand for

FourceLabs is about creating new forms of social physical games. We focus on creating game experiences where old social dynamics are irrelevant and players have to instinctively redefine who they are and how they want to interact with others. In these authentic and intense games, we hope to create above all fun and on top of that a deeper experience that gives extra insight on who you are and how you see yourself in relation to the world around you.