Paper submitted to Meaningful Play
We’ve submitted a paper to Meaningful Play, a conference on gamedesign held in Michigan, USA, in October. We talked about the design challenges that we had while making BlockBlazers and how we overcame them. The title of the paper is “BlockBlazers: Serious Decoy”, to give just a little idea what it’s about. I’m not sure what the rules of Meaningful Play are on posting (is that publishing?) the paper here, we’ll first wait to hear if we’ve been selected or not (August 15th) before asking about that. Keep you posted!

August 27th, 2008 at 1:53 pm
Hey guys, how did it go? Looking forward to reading it!
September 1st, 2008 at 4:17 pm
‘allo Zuraida! Paper has been admitted \o/ I’m making a few corrections to it for final submission and I hope to fly to Michigan in october. A bit of a long trip for a 15-minute talk, I guess, but I’m looking forward to just being there and enjoying the conference. Thanks for asking!