Archive for July, 2008

Paper submitted to Meaningful Play

Friday, July 18th, 2008

Meaningful Play

We’ve submitted a paper to Meaningful Play, a conference on gamedesign held in Michigan, USA, in October. We talked about the design challenges that we had while making BlockBlazers and how we overcame them. The title of the paper is “BlockBlazers: Serious Decoy”, to give just a little idea what it’s about. I’m not sure what the rules of Meaningful Play are on posting (is that publishing?) the paper here, we’ll first wait to hear if we’ve been selected or not (August 15th) before asking about that. Keep you posted!